Debugging
Assuming you built godot-luau-script
with the debug_symbols=yes
flag, you
will be able to debug the project by running Godot with a debugger attached.
In case you run into issues which the debugger cannot trace, they may be caused
by Godot engine code. You can debug engine code by cloning Godot and building it
with debug symbols as well. Be sure to git checkout
the commit matching the
current supported version of Godot before building.